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Distributed Interactive Simulation (DIS) Lethality Communication Server. Volume I: Overview

机译:分布式交互式仿真(DIs)致命性通信服务器。第一卷:概述

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摘要

A new approach to handling battle simulation lethality is presented. In this approach, a single vulnerability/lethality server provides standard distributed interactive simulation (DIS) damage states to entities fast enough for most real-time applications. Benefits include DIS simulations being freed from the burden of maintaining damage state tables and DIS exercises being easier to configure as a whole. A DIS software implementation is freely available by contacting the author.

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