首页> 美国政府科技报告 >Agent-Based Soldier Behavior in Dynamic 3D Virtual Environments
【24h】

Agent-Based Soldier Behavior in Dynamic 3D Virtual Environments

机译:动态三维虚拟环境中基于agent的士兵行为

获取原文

摘要

Human behavior in virtual environments is commonly implemented as a finite state machine. This progmmming approach can be effective and challenging against human players, but its ability to realistically simulate the behavior of cooperative groups of soldiers is limited. This thesis covers the development of an agent-based system to control the behavior of infantry in 3D virtual environments. The system design divides the cognitive process into four modules: perception, mental model, goal decision, and action resolution. Each module attempts to simulate both strengths and weaknesses of human perception and cognition, including instinctive reactions, perceptual error, memory degradation, context-dependent decision-making, and inference. Additionally, the soldiers are influenced by the actions and decisions of the agents around them, enabling cooperation.

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号