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Interactive Simulation Training System for the Objective Individual Combat Weapon System

机译:目标个人作战武器系统交互式仿真训练系统

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The Objective Individual Combat Weapon (OICW) is a revolutionary weapon system. It is being developed to satisfy Department of Defense requirements for individual and crew served weapons with improved range, penetration, and combat effectiveness capabilities. It is a remarkable weapons system which will substantially increase the lethality and survivability of United States service members on the modern battlefield. The objective of this research paper to identify a comprehensive training simulation design/system, capable of adequately addressing the operational needs for training the unique, interactive, simulation training requirements of the OICW. Specifically, it identifies industrial capability and related technology to provide state-of-the- art solutions to support personnel training on the revolutionary weapons system known as the Objective Individual Combat Weapon and its ancillary munitions. Though the enhanced capabilities of the OICW are indeed revolutionary, so too are the multifaceted challenges ushered in with this new weapons system. Perhaps the biggest challenges facing the OICW are the training and associated cost considerations. These cost factors are further complicated by the time requirements involved in training this unique and highly sophisticated weapon system. The focus must not be limited to simply establishing the best means for achieving training proficiency, but on the long term goal of determining the best means for maintaining and sustaining that desired level of proficiency. As with any sophisticated system, more cognitive skills are required (in addition to the basic motor skills of the conventional weapon system). Similarly, when learning a more sophisticated system, comes a higher degree of perishability, the decay or memory loss associated with these learned skills if not properly or frequently exercised.

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