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Simulating Effects Based Operations

机译:基于模拟效果的操作

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Effects based operations (EBO) are proving to be a vital part of current concepts of operations in military missions and consequently need to be an integral part of current generation wargames. EBO is an approach to planning, executing and assessing military operations that focuses on obtaining a desired strategic outcome or 'effect' on the adversary instead of merely attacking targets or simply dealing with objectives. Alternatively, the emphasis of conventional wargames is focused on attrition based modeling and is incapable of assessing effects and their contribution to the overall mission objectives. The focus of this paper is the integration of an EBO modeling scheme within a force-on-force simulator. In this paper, the authors review the EBO modeling capability and describe its integration within the wargame; including the integration of center of gravity (COG) models, the realization of indirect and cascading effects, the impact of the COG models on simulation control files, and the use of COG models to link the simulation commander with assets. A simple scenario demonstrating indirect and cascading effects is described and the results are presented.

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