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Generalization Learning Techniques for Automating The Learning of Heuristics

机译:自动化学习启发式的泛化学习技巧

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摘要

The paper investigates the problem of implementing machine learning of heuristics. First, a method of representing heuristics as production rules is developed which facilitates dynamic manipulation of the heuristics by the program embodying them. Second, procedures are developed which permit a problem-solving program employing heuristics in production rule form to learn to improve its performance by evaluating and modifying existing heuristics and hypothesizing new ones, either during an explicit training process or during normal program operation. Third, the feasibility of these ideas in a complex problem-solving situation is demonstrated by using them in a program to make the bet decision in draw poker. Finally, problems which merit further investigation are discussed, including the problem of defining the task environment and the problem of adapting the system to board games. (Author)

著录项

  • 作者

    Waterman, D. A.;

  • 作者单位
  • 年度 1969
  • 页码 1-76
  • 总页数 76
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 工业技术;
  • 关键词

  • 入库时间 2022-08-29 11:42:10

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