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A SUBDIVISION ALGORITHM FOR COMPUTER DISPLAY OF CURVED SURFACES

机译:计算机显示曲面的细分算法

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This report presents a method for producing computer shaded pictures of curved surfaces. Three-dimensional curved patches are used, as contrasted with conventional methods using polygons. The method subdivides a patch into successively smaller subpatches until a subpatch is as small as a raster-element, at which time it can be displayed. In general this method could be very time consuming because of the great number of subdivisions that must take place; however, there is at least one very useful class of patches - the bicubic patch - that can be subdivided very quickly. Pitures produced with the method accurately portray the shading and silhouette of curved surfaces. In addition, photographs can be 'mapped' onto patches thus providing a means for putting texture on computer-generated pictures.

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