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Plane-Sweep Algorithms for Intersecting Geometric Figures

机译:用于相交几何图形的平面扫描算法

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This report considers various types of geometric figures in the plane defined by points connected by straight line segments, such as polygons (not necessarily simple) and maps (embedded planar graphs); and the problem of computing the intersection of such figures by means of a 'greedy' type of algorithm that sweeps the plane unidirectionally. Let n be the total number of points of all the figures involved, and s the total number of intersections of line segments. It is shown in the general case (no converity) a previously known algorithm can be extended to compute in time O((n+s)logn) and space O(n+s) all the connected regions into which the plane is divided by intersecting the figures. When the regions of each figure are convex, the same can be achieved in time O(nlogn+s) and space O(n).

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