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Texture Primitive Extraction Using an Edge-Based Approach

机译:基于边缘的方法提取纹理基元

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Many textures are characterizable as a collection of primitive elements arranged over a background field. This paper defines an edge-based procedure for extracting primitives from textures. The technique groups edges into region boundaries by joining facing pairs of edge points. A pilot evaluation is performed by examining the usefulness of these primitives for texture classification. (Author)

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