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The Probability of Hitting a Polygonal Target

机译:击中多边形目标的概率

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For mathematical convenience, military targets are generally represented by simple geometric shapes (circles, elipses and rectangles) in performance models which require the computation of hit probability. A much more realistic representation of target shape would frequently be possible through the use of a polygon. This report derives a simple algorithm for the computation of the probability of hitting a general n-sided polygon. (Author)

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