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Modeling of Real-Time Dynamic Effects

机译:实时动态效果建模

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Distributed three dimensional combat simulation systems such as the NavalPostgraduate School's NPSNET project lack many of the characteristic effects of the live battlefield. This deficiency is the problem we sought to eliminate. Our approach to solving this absence of effects was to evaluate previous work performed in this area and incorporate aspects of this research that would assist in creating believable effects capable of running in real-time. This thesis

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