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首页> 外文期刊>Philosophical Transactions of the Royal Society of London, Series B. Biological Sciences >Recovering stereo vision by squashing virtual bugs in a virtual reality environment
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Recovering stereo vision by squashing virtual bugs in a virtual reality environment

机译:通过在虚拟现实环境中压缩虚拟错误来恢复立体视觉

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摘要

Stereopsis is the rich impression of three-dimensionality, based on binocular disparity-the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and reliesmostly onmonocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereodeficient owing to strabismus and/or amblyopia in a natural visuomotor task-a 'bug squashing' game-in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information.
机译:立体视是基于双眼视差(即同一世界的两个视网膜图像之间的差异)的三维立体感。但是,很大一部分人口缺乏立体声,并且主要依靠单眼线索来判断环境中物体的相对深度或距离。在这里,我们对在虚拟现实环境中的自然视觉运动任务(即“压扁”游戏)中因斜视和/或弱视而导致视力盲或立体缺陷的成年人进行了培训。受试者的任务是用他们手中握住的物理圆柱体敲打一个倾斜的表面上的虚拟两栖虫。感知到的表面倾斜是由单眼纹理和立体提示决定的,这些提示是一致的还是冲突的,这使我们能够随着任务的进行进行跟踪来跟踪单眼提示与立体提示的相对权重。训练后,大多数参与者表现出对立体提示的更多依赖,减少的抑制和改善的立体感。重要的是,训练引起的相对立体权重变化是立体视力改善的重要预测指标。我们得出的结论是,一些成年人被剥夺了正常的双眼视觉并且对视差信息不敏感,可以在适当的经验下恢复对更可靠的立体信息的访问。

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