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Manipulating presence influences the magnitude of virtual reality analgesia.

机译:操纵状态会影响虚拟现实镇痛的程度。

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Excessive pain during medical procedures performed in unanesthetized patients is frequently reported, but can be reduced with virtual reality (VR) distraction. Increasing the person's illusion of going into the virtual world may increase how effectively VR distracts pain. Healthy volunteers aged 18-20 years participated in a double-blind between-groups design. Each subject received a brief baseline thermal pain stimulus, and the same stimulus again minutes later with either a Low Tech or a High Tech VR distraction. Each subject provided subjective 0-10 ratings of cognitive, sensory and affective components of pain, and rated their illusion of going inside the virtual world. Subjects in the High Tech VR group reported a stronger illusion of going into the virtual world (VR presence) than subjects in the Low Tech VR group, (4.2 vs. 2.5, respectively, P = 0.009) and more pain reduction (reduction of worst pain is 3.1 for High Tech VR vs. 0.7 for Low Tech VR, P < 0.001). Across groups, the amount of pain reduction was positively and significantly correlated with VR presence levels reported by subjects ( r = 0.48 for 'worst pain', P < 0.005).
机译:经常有报道称,在没有麻醉的患者中进行医疗手术时会出现过度疼痛,但可以通过虚拟现实(VR)分散注意力来减轻疼痛。增加人们进入虚拟世界的幻想可能会增加VR分散痛苦的有效程度。 18-20岁的健康志愿者参与了小组间双盲设计。每位受试者均接受了短暂的基线热痛刺激,几分钟后又受到低科技或高科技VR干扰,再次受到了相同的刺激。每个受试者对疼痛的认知,感觉和情感成分的主观评价为0-10,并对他们进入虚拟世界的幻想进行了评价。高科技虚拟现实小组的受试者报告说,进入虚拟世界(虚拟现实存在)的幻想比低技术虚拟现实小组的受试者(分别为4.2和2.5,P = 0.009)和更多的疼痛减轻(减轻最坏的情况)高科技VR的痛苦是3.1,低科技VR的痛苦是0.7,P <0.001)。在各组中,疼痛减轻的程度与受试者报告的VR存在水平呈正相关,且显着相关(“最痛”的r = 0.48,P <0.005)。

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