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A compression method for a massive image data set in image-based rendering

机译:基于图像的渲染中海量图像数据集的压缩方法

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摘要

In image-based rendering with adjustable illumination, the data set contains a large number of pre-captured images under different sampling lighting directions. Instead of individually compressing each pre-captured image, we propose a two-level compression method. Firstly, we use a few spherical harmonic (SH) coefficients to represent the plenoptic property of each pixel. The classical discrete summation method for extracting SH coefficient requires that the sampling lighting directions should be uniformly distributed on the whole spherical surface. It cannot handle the case that the sampling lighting directions are irregularly distributed. A constrained least-squares algorithm is proposed to handle this case. Afterwards, embedded zero-tree wavelet coding is used for removing the spatial redundancy in SH coefficients. Simulation results show our approach is much superior to the JPEG, JPEG2000, MPEG2, and 4D wavelet compression method. The way to allow users to interactively control the lighting condition of a scene is also discussed.
机译:在具有可调节照明的基于图像的渲染中,数据集包含在不同采样照明方向下的大量预捕获图像。代替单独压缩每个预先捕获的图像,我们提出了一种两级压缩方法。首先,我们使用一些球谐(SH)系数来表示每个像素的全光特性。用于提取SH系数的经典离散求和方法要求采样照明方向应均匀分布在整个球面上。无法处理采样照明方向不规则分布的情况。提出了一种约束最小二乘算法来处理这种情况。之后,使用嵌入式零树小波编码来去除SH系数中的空间冗余。仿真结果表明,我们的方法远远优于JPEG,JPEG2000,MPEG2和4D小波压缩方法。还讨论了允许用户交互式控制场景的照明条件的方法。

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