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首页> 外文期刊>Signal Processing. Image Communication: A Publication of the the European Association for Signal Processing >Multiview coding and error correction coding for 3D video over noisy channels
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Multiview coding and error correction coding for 3D video over noisy channels

机译:噪声通道上的3D视频的多视图编码和纠错编码

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摘要

We consider the joint source-channel coding problem of stereo video transmitted over AWGN and flat Rayleigh fading channels. Multiview coding (MVC) is used to encode the source, as well as a type of spatial scalable MVC. Our goal is to minimize the total number of bits, which is the sum of the number of source bits and the number of forward error correction bits, under the constraints that the quality of the left and right views must each be greater than predetermined PSNR thresholds at the receiver. We first consider symmetric coding, for which the quality thresholds are equal. Following binocular suppression theory, we also consider asymmetric coding, for which the quality thresholds are unequal. The optimization problem is solved using both equal error protection (EEP) and a proposed unequal error protection (UEP) scheme. An estimate of the expected end-to-end distortion of the two views is formulated for a packetized MVC bitstream over a noisy channel. The UEP algorithm uses these estimates for packet rate allocation. Results for various scenarios, including non-scalable/scalable MVC, symmetric/asymmetric coding, and UEP/EEP, are provided for both AWGN and flat Rayleigh fading channels. The UEP bit savings compared to EEP are given, and the performances of different scenarios are compared for a set of stereo video sequences. (C) 2014 Elsevier B.V. All rights reserved.
机译:我们考虑了通过AWGN和平坦瑞利衰落信道传输的立体声视频的联合源信道编码问题。多视图编码(MVC)用于对源以及一种类型的空间可伸缩MVC进行编码。我们的目标是在左右视图的质量必须均大于预定PSNR阈值的约束下,使总位数(即源位数和前向纠错位数的总和)最小化在接收器处。我们首先考虑对称编码,其质量阈值相等。根据双目抑制理论,我们还考虑了质量阈值不相等的非对称编码。使用等错误保护(EEP)和提出的不等错误保护(UEP)方案可以解决优化问题。针对在噪声信道上的打包的MVC比特流,制定了两个视图的预期端到端失真的估计。 UEP算法将这些估计值用于数据包速率分配。为AWGN和平坦瑞利衰落信道提供了各种场景的结果,包括不可缩放/可缩放的MVC,对称/非对称编码和UEP / EEP。给出了与EEP相比UEP节省的比特,并针对一组立体声视频序列比较了不同方案的性能。 (C)2014 Elsevier B.V.保留所有权利。

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