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Depth-image-based rendering for 3DTV service over T-DMB

机译:在T-DMB上基于深度图像的3DTV服务渲染

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摘要

In this paper, we present a depth-image-based rendering (DIBR) technique for three-dimensional television (3DTV) service over terrestrial-digital multimedia broadcasting (T-DMB). 3DTV service over T-DMB is very attractive because the single user environment of T-DMB is suitable to glassless 3D viewing. However, the bit budget for the transmission of additional data in 3DTV service is very limited in T-DMB. DIBR can resolve this problem because the depth information as the additional data can be compressed effectively. However, DIBR has also some problems such as the backward compatibility with the conventional T-DMB, a large computational cost for rendering virtual images and generation of holes by disocclusion. To solve these problems, we first present the service architecture for DIBR-based 3DTV service over T-DMB, which can maintain the backward compatibility with the conventional T-DMB. Second, we propose a new depth preprocessing method based on adaptive smoothing. In the proposed depth preprocessing method, two adaptive smoothing filters of the discontinuity-preserving smoothing and the gradient direction-based smoothing are sequentially conducted. As a result, both the reduction of bitrates required for the depth transmission and the reduction of the holes can be achieved. Finally, we present look-up table (LUT)-based simultaneous method for generating an auto-stereoscopic image so that problems of the limited memory and the large computational cost can be resolved in T-DMB player. Various experiments show that the proposed DIBR technique can be efficiently employed for 3DTV service over T-DMB.
机译:在本文中,我们提出了一种用于地面数字多媒体广播(T-DMB)上的三维电视(3DTV)服务的基于深度图像的渲染(DIBR)技术。 T-DMB上的3DTV服务非常有吸引力,因为T-DMB的单用户环境适合无玻璃3D观看。但是,在T-DMB中,用于3DTV服务中附加数据传输的比特预算非常有限。 DIBR可以解决此问题,因为可以有效地压缩作为附加数据的深度信息。然而,DIBR还具有一些问题,例如与常规T-DMB的向后兼容性,用于渲染虚拟图像的大量计算成本以及通过遮挡产生孔的问题。为了解决这些问题,我们首先提出了在T-DMB上基于DIBR的3DTV服务的服务架构,该架构可以保持与传统T-DMB的向后兼容性。其次,我们提出了一种新的基于自适应平滑的深度预处理方法。在所提出的深度预处理方法中,依次进行了两个不连续保持平滑和基于梯度方向的平滑的自适应平滑滤波器。结果,可以实现深度传输所需的比特率的减少和孔的减少。最后,我们提出了一种基于查找表(LUT)的同时方法来生成自动立体图像,从而可以解决T-DMB播放器中内存有限和计算量大的问题。各种实验表明,所提出的DIBR技术可以有效地用于T-DMB上的3DTV服务。

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