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Efficient and Accurate Calculation of Ray Theory Seismic Travel Time through Variable Resolution 3D Earth Models

机译:通过可变分辨率3D地球模型高效准确地计算射线理论的地震传播时间

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摘要

Realistic 3D models of the seismic velocity distribution within the Earth have the potential to significantly improve our ability to accurately and precisely locate seismic events around the world (e.g., Flanagan et al. 2007). Development of these models by tomographic inversion of observed seismic travel times and the use of such models in seismic event location calculations, require the ability to accurately and efficiently compute predicted source to receiver travel times through 3D velocity structures. Meeting these requirements on a global scale presents two fundamental challenges: 1) how to represent the 3D distribution of seismic velocity in the Earth in models that can be interpolated efficiently, and 2) how to efficiently and accurately compute predicted travel times through these models. We present a 3D variable-resolution modeling methodology and a travel time prediction algorithm based on ray theory that address these issues and are compatible with computational resources ranging from laptop computers to powerful distributed computing systems.
机译:逼真的3D地球内部地震速度分布模型可以显着提高我们准确,精确地确定世界各地地震事件的能力(例如Flanagan et al.2007)。通过对观测到的地震传播时间进行断层成像反演以及在地震事件位置计算中使用此类模型来开发这些模型,要求具有通过3D速度结构准确有效地计算预测源到接收器传播时间的能力。在全球范围内满足这些要求提出了两个基本挑战:1)如何在可以有效插值的模型中表示地球上地震速度的3D分布,以及2)如何通过这些模型高效且准确地计算预计的旅行时间。我们提出了一种3D可变分辨率建模方法论和一种基于射线理论的行程时间预测算法,可以解决这些问题并与从膝上型计算机到强大的分布式计算系统的计算资源兼容。

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