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Image processing method for eyes location based on segmentation texture

机译:基于分割纹理的眼睛定位图像处理方法

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摘要

Image processing is a very important way of sensing environment. In a facial image, to detect eyes localization should be significant for image understanding and recognition. In this paper, differing from most methods based on color, edge and shape, we present a new method based on segmentation texture, which only depend on features of partial and whole textures. As result of it, the method puts up great robustness in different light, noise, tilted head direction and low cost of calculation. Firstly, a facial image is divided into several square blocks at vertical and horizontal orientation. By employing DFFT (Discrete Fast Fourier Transform), texture of every block is calculated. Textures of these blocks make up segmentation texture, and then some textures features are evaluated. Subsequently, the Hough Transform is involved to detect the facial region in a low-resolution image (27 x 25). Finally, within facial region, the horizontal projection of texture features is computed to locate eye vertical position, and then, to analyze textures of row eye located, the horizontal position of eyes will be obtained. Experiments demonstrate the effectiveness and reliability of this method. (c) 2007 Elsevier B.V. All rights reserved.
机译:图像处理是感知环境的一种非常重要的方式。在面部图像中,检测眼睛的定位对于图像的理解和识别应该具有重要意义。在本文中,与大多数基于颜色,边缘和形状的方法不同,我们提出了一种基于分割纹理的新方法,该方法仅取决于部分和整个纹理的特征。结果,该方法在不同的光,噪声,头部倾斜方向和较低的计算成本方面具有很大的鲁棒性。首先,将面部图像在垂直和水平方向上分成几个正方形块。通过使用DFFT(离散快速傅立叶变换),可以计算每个块的纹理。这些块的纹理组成分割纹理,然后评估一些纹理特征。随后,使用霍夫变换来检测低分辨率图像(27 x 25)中的面部区域。最后,在面部区域内,计算纹理特征的水平投影以定位眼睛的垂直位置,然后,通过分析所定位的行眼的纹理,将获得眼睛的水平位置。实验证明了该方法的有效性和可靠性。 (c)2007 Elsevier B.V.保留所有权利。

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