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Design and analysis of digital materials for physical 3D voxel printing

机译:物理3D体素打印的数字材料的设计和分析

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Purpose - Virtual voxels (3D pixels) have traditionally been used as a graphical data structure for representing 3D geometry. The purpose of this paper is to study the use of pre-existing physical voxels as a material building-block for layered manufacturing and present the theoretical underpinnings for a fundamentally new massively parallel additive fabrication process in which 3D matter is digital. The paper also seeks to explore the unique possibilities enabled by this paradigm. Design/methodology/approach - Digital RP is a process whereby a physical 3D object is made of many digital units (voxels) arranged selectively in a 3D lattice, as opposed to analog (continuous) material commonly used in conventional rapid prototyping. The paper draws from fundamentals of 3D space-filling shapes, large-scale numerical simulation, and a survey of modern technology to reach conclusions on the feasibility of a fabricator for digital matter. Findings - Design criteria and appropriate 3D voxel geometries are presented that self-align and are suitable for rapid parallel assembly and economical manufacturing. Theory and numerical simulation predict dimensional accuracy to scale favorably as the number of voxels increases. Current technology will enable rapid parallel assembly of billions of microscale voxels. Research limitations/implications - Many novel voxel functions could be realized in the electromechanical and microfluidic domains, enabling inexpensive prototyping of complex 3D integrated systems. The paper demonstrates the feasibility of a 3D digital fabricator, but an instantiation is out of scope and left to future work. Practical implications - Digital manufacturing offers the possibility of desktop fabrication of perfectly repeatable, precise, multi-material objects with microscale accuracy. Originality/value - The paper constitutes a comprehensive review of physical voxel-based manufacturing and presents the groundwork for an emerging new field of additive manufacturing.
机译:目的-虚拟体素(3D像素)传统上已用作表示3D几何图形的图形数据结构。本文的目的是研究将现有的物理体素用作分层制造的材料构建块,并为3D物质是数字化的全新的大规模并行增材制造工艺提供理论基础。本文还试图探索这种范例所带来的独特可能性。设计/方法/方法-数字RP是一种过程,通过该过程,物理3D对象由有选择地排列在3D晶格中的许多数字单元(体素)制成,这与常规快速原型制作中通常使用的模拟(连续)材料相反。本文借鉴了3D空间填充形状,大规模数值模拟和现代技术的基础知识,以得出关于数字物质制造者可行性的结论。研究结果-提出了可自动对齐的设计标准和适当的3D体素几何形状,适用于快速并行装配和经济制造。理论和数值模拟预测尺寸精度会随着体素数量的增加而按比例缩放。当前的技术将使数十亿个微尺度体素的快速并行组装成为可能。研究局限性/意义-在机电和微流体领域可以实现许多新颖的体素功能,从而可以对复杂的3D集成系统进行廉价的原型设计。本文演示了3D数字制作器的可行性,但是实例化超出了范围,留待以后的工作。实际意义-数字制造提供了在桌面上制造具有微米级精度的完美可重复,精确,多材料物体的可能性。原创性/价值-该论文对基于物理体素的制造进行了全面回顾,并为增材制造的新兴领域提出了基础。

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