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Multimedia visualization and interactive systems - Drawing board possibilities and server realities - a Cuban Rafter Paradigm Case

机译:多媒体可视化和交互系统-制图可能性和服务器现实-古巴Rafter范例案

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Purpose - This paper aims to present the schematic for building a multimedia information visualization system and digital archive which takes advantage of a wider spectrum of media elements (images, sound, datasets) and interactivity with regards to research level historical body of knowledge. Design/methodology/approach - The methodology for this interactive multimedia visualized system was based on create a digital environment to explore larger bodies of research that expand on simple text-based Information Retrieval Database systems. Through photos, videos, interactive maps, digital audio interviews, primary documents and narrative structures the system presents new methodologies for building digital libraries. The "educational" objective of this project was to present a stylistically elegant yet intellectually robust interactive multimedia information system for academic libraries. Findings - Building new online digital libraries must involve robust interactivity to take advantage of the computer's intrinsic specificity and the wider set of choices open to the human perceptual apparatus. Instead of text-based navigation systems, a more creative set of visual "tools" should be explored for digital libraries including interactivity and cognitive cartographies. Key here are the terms "visual metaphor" and innovatively structuring visually intuitive "narratives" into non-linear dynamic but humanly usable information systems. Research limitations/implications - In expanding the range of "allowable" "historical archival media" (audio, video, images, datasets, databases) in digital libraries and keeping research level academic integrity, future questions regard what this means for historiography, information construction, and questions surrounding epistemology and "archives" of the future. Practical implications - Technically, the successes in building this digital library information system solve the question of how to present a large robust amount of information indifferent rich media formats in an interesting and engaging manner. The project points to methodologies to present a research spectrum depth structure of textual material that can seamlessly be incorporated through wider spectrum of media elements: images, video, audio, music, datasets and interactivity. Originality/value - This paper provides a methodology for marrying a textual body of academic research with a wider spectrum of media elements (sound, images, datasets, music) and incorporating them into a digital library through an innovative methodology. It will be valuable to anyone needing guidelines and specific algorithmic recipes and suggestions for building new millennia digital libraries which take advantage of a wider spectrum of media elements.
机译:目的-本文旨在介绍建立多媒体信息可视化系统和数字档案的示意图,该档案利用了广泛的媒体元素(图像,声音,数据集)和交互性来研究研究水平的历史知识。设计/方法/方法-此交互式多媒体可视化系统的方法基于创建一个数字环境,以探索在基于简单文本的信息检索数据库系统上扩展的更大范围的研究。通过照片,视频,交互式地图,数字音频采访,主要文档和叙述结构,系统为构建数字图书馆提供了新的方法。该项目的“教育”目标是为大学图书馆提供一个造型典雅但在智力上强大的交互式多媒体信息系统。调查结果-建立新的在线数字图书馆必须具有强大的交互性,才能利用计算机的固有特性和对人类感知设备开放的更多选择。对于基于交互性和认知制图的数字图书馆,应该探索一套更具创造性的视觉“工具”,而不是基于文本的导航系统。此处的关键是术语“视觉隐喻”,并将视觉上直观的“叙述”创新性地构建为非线性动态但可人类使用的信息系统。研究的局限性/含义-在扩大数字图书馆中“允许的”“历史档案媒体”(音频,视频,图像,数据集,数据库)的范围并保持研究水平的学术完整性时,未来的问题将考虑这对史学,信息构建的意义,以及有关认识论和未来“档案”的问题。实际意义-从技术上讲,成功构建此数字图书馆信息系统解决了以下问题:如何以一种有趣且引人入胜的方式呈现大量强大的信息无差别的富媒体格式。该项目指出了一种方法,可以展示文本材料的研究频谱深度结构,该结构可以通过广泛的媒体元素(图像,视频,音频,音乐,数据集和交互性)无缝整合。原创性/价值-本文提供了一种方法,可以将学术研究的文本主体与更广泛的媒体元素(声音,图像,数据集,音乐)结合起来,并通过创新的方法将它们纳入数字图书馆。这对于任何需要指导方针,特定算法配方和建议来建立利用更广泛媒体元素的新千年数字图书馆的人来说都是有价值的。

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