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Functional architecture of naming dice, digits, and number words

机译:命名骰子,数字和数字单词的功能架构

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Five chronometric experiments examined the functional architecture of naming dice, digits, and number words. Speakers named pictured dice, Arabic digits, or written number words, while simultaneously trying to ignore congruent or incongruent dice, digit, or number word distractors presented at various stimulus onset asynchronies (SOAs). Stroop-like interference and facilitation effects were obtained from digits and words on dice naming latencies, but not from dice on digit and word naming latencies. In contrast, words affected digit naming latencies and digits affected word naming latencies to the same extent. The peak of the interference was always around SOA = 0 ms, whereas facilitation was constant across distractor-first SOAs. These results suggest that digit naming is achieved like word naming rather than dice naming. WEAVER + + simulations of the results are reported.
机译:五个计时实验检查了命名骰子,数字和数字单词的功能架构。演讲者命名为图示的骰子,阿拉伯数字或书面数字词,同时尝试忽略出现在各种刺激发作异步(SOA)上的一致或不一致的骰子,数字或数字词干扰因素。从骰子命名潜伏期中的数字和单词获得类似Stroop的干扰和促进效果,但不是从骰子在数字和单词命名潜伏期获得。相反,单词在一定程度上影响数字命名延迟,而数字在一定程度上影响单词命名延迟。干扰的峰值始终在SOA = 0 ms左右,而干扰因素优先的SOA的促进作用是恒定的。这些结果表明,数字命名是像单词命名而不是骰子命名一样实现的。报告了WEAVER ++的模拟结果。

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