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首页> 外文期刊>Neuropsychologia >The development of attention skills in action video game players.
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The development of attention skills in action video game players.

机译:动作视频游戏玩家注意力技能的发展。

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摘要

Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) to action game players and non-playing controls aged between 7 and 22 years. By employing a mixture of cues and flankers, the ANT provides measures of how well attention is allocated to targets as a function of alerting and orienting cues, and to what extent observers are able to filter out the influence of task irrelevant information flanking those targets. The data suggest that action video game players of all ages have enhanced attentional skills that allow them to make faster correct responses to targets, and leaves additional processing resources that spill over to process distractors flanking the targets.
机译:先前的研究表明,动作视频游戏可以改善注意力资源,使游戏玩家可以在空间和时间上更好地分配注意力。为了进一步表征玩这些视频游戏所产生的可塑性变化,我们对年龄在7至22岁之间的动作游戏玩家和非游戏控件进行了注意力网络测试(ANT)。通过使用提示和侧翼的混合,ANT提供了根据警报和定向提示来将注意力分配到目标的程度的度量,以及观察员能够在多大程度上过滤掉与目标无关的与任务无关的信息的影响。数据表明,各个年龄段的动作视频游戏玩家都具有增强的注意力技能,使他们能够更快地对目标做出正确的反应,并留下额外的处理资源,这些资源会溢出到位于目标两侧的过程干扰因素。

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