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Interactive visualization of the largest radioastronomy cubes

机译:最大的射电天文立方体的交互式可视化

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摘要

3D visualization is an important data analysis and knowledge discovery tool, however, interactive visualization of large 3D astronomical datasets poses a challenge for many existing data visualization packages. We present a solution to interactively visualize larger-than-memory 3D astronomical data cubes by utilizing a heterogeneous cluster of CPUs and GPUs. The system partitions the data volume into smaller sub-volumes that are distributed over the rendering workstations. A GPU-based ray casting volume rendering is performed to generate images for each sub-volume, which are composited to generate the whole volume output, and returned to the user. Datasets including the HI Parkes All Sky Survey (HIPASS - 12 GB) southern sky and the Galactic All Sky Survey (GASS - 26 GB) data cubes were used to demonstrate our framework's performance. The framework can render the GASS data cube with a maximum render time <0.3 s with 1024 × 1024 pixels output resolution using three rendering workstations and eight GPUs. Our framework will scale to visualize larger datasets, even of Terabyte order, if proper hardware infrastructure is available.
机译:3D可视化是重要的数据分析和知识发现工具,但是,大型3D天文数据集的交互式可视化对许多现有的数据可视化包提出了挑战。我们提出了一种通过利用CPU和GPU的异构集群以交互方式可视化大于内存的3D天文数据多维数据集的解决方案。系统将数据量划分为较小的子量,这些子量分布在渲染工作站上。执行基于GPU的射线投射体积渲染以生成每个子体积的图像,将这些图像合成以生成整个体积输出,并返回给用户。数据集包括HI帕克斯“全天候测量”(HIPASS-12 GB)南部天空和“银河全天候测量”(GASS-26 GB)数据多维数据集,以演示我们框架的性能。该框架可以使用三个渲染工作站和八个GPU,以最大渲染时间<0.3 s渲染GASS数据立方体,并具有1024×1024像素的输出分辨率。如果有合适的硬件基础架构,我们的框架将进行扩展以可视化甚至TB级的更大数据集。

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