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Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study

机译:物理治疗学生基于游戏的学习成果:比较研究

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摘要

Background University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learning, thus achieving greater motivation and commitment. Objective This study aimed to analyze the degree of satisfaction of physiotherapy students who used a board game–based approach, as well as to compare the difference between traditional and gamification teaching methods and their influence on the final evaluation of these students. Methods A comparative study was conducted. Participants were physiotherapy students who were enrolled in the subject of “physiotherapy in geriatric and adult psychomotricity” (n=59). They were divided into two groups (experimental n=29 and control n=30 groups) through convenience sampling. The experimental group received gamification lessons, where the students performed different tests adapted from PartyCo, and the control group received traditional lessons. A total of 16 theoretical lessons were received in both groups. Results The scores in the final examination of the subject were higher in the experimental group (mean 7.53, SD 0.95) than in the control group (mean 6.24, SD 1.34), showing a statistically significant difference between the two groups (P=.001). Conclusions Overall, the “Physiotherapy Party” game not only stimulated learning and motivated students, but also improved learning outcomes among participants, and the improvements were greater than those among students who received traditional teaching.
机译:背景 大学的教学方法正在发生变化,为了响应以教师为中心的传统方法,新方法通过让学生更积极地参与学习来继续加强知识获取,从而获得更大的动力和承诺。目的 分析使用棋盘游戏教学方法的理疗学生的满意度,并比较传统教学法与游戏化教学法的差异及其对学员最终评价的影响。方法 进行对比研究。受试者是参加“老年和成人心理物理治疗”主题的物理治疗学生 (n=59)。通过便利抽样将他们分为两组(实验组[n=29]组和对照组[n=30]组)。实验组接受游戏化课程,学生进行改编自 Party&Co 的不同测试,对照组接受传统课程。两组共接受了16节理论课。结果 实验组(平均7.53分,SD 0.95分)高于对照组(平均分6.24分,SD分1.34分),两组差异有统计学意义(P=.001)。结论 总体而言,“理疗派对”游戏不仅刺激了学生的学习和积极性,而且提高了参与者的学习成果,其进步幅度大于接受传统教学的学生。

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