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Advances in seismic interpretation using new volume visualization techniques

机译:使用新的体积可视化技术进行地震解释的进展

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摘要

As the use of 3D seismic interpretation continues to become part of the main stream work process with the industry, visualization techniques also continue to evolve as software and hardware improves. In the past 10 years, volume rendering tools have been progressively adopted by the geophysical community as the emergence of high-end graphics workstations with 3D texture capabilities made real-time volume rendering possible. Many interactive volume rendering packages are now available for seismic interpretation. However, interpretation is still mostly done in 2D. Using classical volume rendering with high spatial frequencies of seismic data make it very difficult to produce meaningful volume images and often results in cluttered useless images.
机译:随着3D地震解释的使用继续成为业界主流工作流程的一部分,可视化技术也随着软件和硬件的改进而不断发展。在过去的十年中,随着具有3D纹理功能的高端图形工作站的出现使实时体积渲染成为可能,地球物理界逐渐采用了体积渲染工具。现在,许多交互式体绘制程序包可用于地震解释。但是,解释仍然大部分是在2D模式下完成的。使用具有高空间频率地震数据的经典体绘制,很难生成有意义的体图像,并经常导致混乱的无用图像。

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