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Games on fuzzy communication structures with Choquet players

机译:Choquet播放器在模糊交流结构上的游戏

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摘要

Myerson (1977) used graph-theoretic ideas to analyze cooperation structures in games. In his model, he considered the players in a cooperative game as vertices of a graph, which undirected edges defined their communication possibilities. He modified the initial games taking into account the graph and he established a fair allocation rule based on applying the Shapley value to the modified game. Now, we consider a fuzzy graph to introduce leveled communications. In this paper players play in a particular cooperative way: they are always interested first in the biggest feasible coalition and second in the greatest level (Choquet players). We propose a modified game for this situation and a rule of the Myerson kind.
机译:Myerson(1977)使用图论思想来分析游戏中的合作结构。在他的模型中,他将合作游戏中的参与者视为图形的顶点,无向边定义了他们的交流可能性。他根据图形修改了初始游戏,并根据将Shapley值应用于修改后的游戏建立了公平分配规则。现在,我们考虑使用模糊图来引入分级通信。在本文中,玩家以一种特殊的合作方式进行游戏:他们总是首先对最大的可行联盟感兴趣,然后对最大级别的联盟(Choquet玩家)感兴趣。我们针对这种情况和Myerson类型的规则提出了一种改进的游戏。

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