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首页> 外文期刊>Electronic Journal of Information Technology in Construction >VARIABLE-SPEED OBJECT MOTION IN 3D VISUALIZATIONS OF DISCRETE-EVENT CONSTRUCTION SIMULATION MODELS
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VARIABLE-SPEED OBJECT MOTION IN 3D VISUALIZATIONS OF DISCRETE-EVENT CONSTRUCTION SIMULATION MODELS

机译:离散事件构造仿真模型的3D可视化中的变速对象运动

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摘要

This paper presents research that addresses the problem of describing the accurate, variable-speed motion of simulation objects on realistically-shaped trajectories (i.e. paths) in animations of discrete-event construction simulation models. The research puts in place techniques that simulation modellers can use to instruct virtual simulation objects to follow any arbitrarily-shaped velocity profiles while adhering to fixed motion completion times while they traverse along any defined path trajectories. A computation scheme that allows simulation models to define the general shapes of relevant velocity profiles and then heuristically scales those profiles to accommodate communicated activity instance durations is presented. While allowing animated simulation objects to be moved with any arbitrarily shaped velocity profiles, this technique ensures that an object's spatial and temporal control rests entirely with the underlying simulation models.
机译:本文提出的研究解决了在离散事件构造仿真模型的动画中描述逼真的模拟对象在逼真的轨迹(即路径)上的精确变速运动的问题。该研究提出了一些技术,仿真建模人员可以使用这些技术来指示虚拟仿真对象遵循任意形状的速度曲线,同时遵守固定的运动完成时间,同时它们沿着任何定义的路径运动。提出了一种计算方案,该方案允许仿真模型定义相关速度曲线的一般形状,然后试探性地缩放这些曲线以适应通信活动实例的持续时间。在允许以任意形状的速度轮廓移动动画模拟对象的同时,此技术可确保对象的空间和时间控制完全取决于基础模拟模型。

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