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Constant Price of Anarchy in Network-Creation Games via Public-Service Advertising

机译:通过公益广告在网络创作游戏中无政府状态的不变价格

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Network-creation games have been studied recently in many different settings. These games are motivated by social networks in which selfish agents want to construct a connection graph among themselves. Each node wants to minimize its average or maximum distance to the others, without paying much to construct the network. Many generalizations have been considered, including nonuniform interests between nodes, general graphs of allowable edges, and bounded-budget agents. In all of these settings, there is no known constant bound on the price of anarchy. In fact, in many cases, the price of anarchy can be very large, namely, a constant power of the number of agents. This means that we have no control over the behavior of a network when agents act selfishly. On the other hand, the price of stability in all these models is constant, which means that there is chance that agents act selfishly and we end up with a reasonable social cost. In this paper, we show how to use an advertising campaign (as introduced in [Balcan et al. 09]) to find efficient equilibria in an (n,k)-uniform bounded-budget connection game [Laoutaris et al. 08]; our result holds for k = ω(log(n)). More formally, we present advertising strategies such that if an a fraction of the agents agree to cooperate in the campaign, the social cost will be at most O(1/α) times the optimum cost. This is the first constant bound on the price of anarchy that interestingly can be adapted to different settings. We also generalize our method to work in cases in which α is not known in advance. Also, we do not need to assume that the cooperating agents spend all their budget on the campaign; even a small fraction (β fraction) of their budget is sufficient to obtain a constant price of anarchy.
机译:最近在许多不同的环境中研究了网络创造游戏。这些游戏是由社交网络推动的,在社交网络中,自私的经纪人希望在他们之间建立联系图。每个节点都希望将其与其他节点的平均或最大距离最小化,而无需花费很多钱来构建网络。已经考虑了许多概括,包括节点之间的利益不统一,允许边缘的一般图以及有预算限制的代理。在所有这些设置中,无政府状态的价格没有已知的常数范围。实际上,在许多情况下,无政府状态的代价可能非常大,即代理商人数恒定。这意味着当代理人自私地行动时,我们无法控制网络的行为。另一方面,所有这些模型中的稳定性代价都是不变的,这意味着代理商有可能自私地采取行动,并且最终导致合理的社会成本。在本文中,我们展示了如何使用广告活动(如在[Balcan et al。09]中介绍的)在(n,k)均匀的有界预算连接游戏[Laoutaris et al。,2002]中找到有效的均衡。 08];我们的结果适用于k =ω(log(n))。更正式地讲,我们提出了广告策略,如果一小部分代理商同意在竞选中进行合作,则社会成本将最多为最佳成本的O(1 /α)倍。有趣的是,这是无政府状态价格的第一个常数边界,可以适应不同的设置。我们还推广了我们的方法,以在事先不知道α的情况下工作。另外,我们无需假设合作代理商将所有预算都花在了广告系列上;即使是他们预算的一小部分(β部分)也足以获得不变的无政府状态价格。

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