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Designing a graphical interface for creativity support tools for designers: a case study

机译:为设计师的创意支持工具设计图形界面:一个案例研究

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摘要

This study proposes a co-designing, iterative methodology to design graphical user interface for creativity support tools for designers. Given the high level of expectation from designers, the interface quality was one of the most challenging aspects of the work, in conjunction with the utility of the functionalities. An iterative design and evaluation process was used to create the icon-based interface, during which the needs of the designers and the functionalities of the system were integrated until a complete operational prototype emerged. This process provided three sequential prototypes. In order to achieve this, we derived qualitative and quantitative results from various methods: creative sessions, semantic and emotional evaluations, questionnaires, semi-directive interviews, subjective performance assessments, longitudinal tests, and focus group assessments. Finally, our iterative design and evaluation process can be considered to be a very efficient means of integrating end users' spontaneous feedback about icon redesigns in the early phases of development. The design outcome enabled the end users to ensure that key features of the creativity support tool were both usable and appealing.
机译:这项研究提出了一种共同设计的迭代方法,可以为设计师的创造力支持工具设计图形用户界面。鉴于设计人员的高度期望,结合功能的实用性,接口质量是工作中最具挑战性的方面之一。使用迭代的设计和评估过程来创建基于图标的界面,在此期间,将设计人员的需求和系统的功能集成在一起,直到出现完整的操作原型。此过程提供了三个顺序的原型。为了实现这一目标,我们从各种方法中获得了定性和定量的结果:创意会议,语义和情感评估,问卷,半定向访谈,主观绩效评估,纵向测试和焦点小组评估。最后,我们的迭代设计和评估过程可以被认为是整合最终用户在开发早期对图标重新设计的自发反馈的一种非常有效的方法。设计结果使最终用户能够确保创意支持工具的关键功能既实用又有吸引力。

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