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Visualization Research of the Digital Rock based on Real-time Volume Rendering Methods

机译:基于实时体绘制方法的数字岩石的可视化研究

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摘要

To visualize the internal information of Digital Rock and overcome the problem of the absence of interface for the subsequent development, this paper proposes a solution to the development of visible Digital Rock platform. Firstly, the voxelization of the data sets is conducted. Then based on the object spatial projection theory, the three-dimensional data is sampled spatially before renderring. Afterwards, employing the prospective transformation theory, the corresponding real-time observation engine is established. Finally, the operating results of the entire three -dimensional visible platform is illustrated and laterally compared with the traditional visible Digital Rock model in the aspects of information amount, data size and operation flexibility.
机译:为了可视化Digital Rock的内部信息并克服后续开发缺少界面的问题,本文提出了可视化Digital Rock平台开发的解决方案。首先,对数据集进行体素化。然后根据对象空间投影理论,在渲染之前对三维数据进行空间采样。然后,采用前瞻性变换理论,建立了相应的实时观测引擎。最后,说明了整个三维可视平台的运行结果,并在信息量,数据大小和操作灵活性方面与传统的可视数字岩石模型进行了横向比较。

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