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首页> 外文期刊>International journal of public health >Screen time and physical violence in 10 to 16-year-old Canadian youth.
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Screen time and physical violence in 10 to 16-year-old Canadian youth.

机译:筛选10至16岁加拿大青年的时间和身体暴力。

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摘要

To examine the independent associations between television, computer, and video game use with physical violence in youth.The study population consisted of a representative cross-sectional sample of 9,672 Canadian youth in grades 6-10 and a 1-year longitudinal sample of 1,861 youth in grades 9-10. The number of weekly hours watching television, playing video games, and using a computer was determined. Violence was defined as engagement in ≥2 physical fights in the previous year and/or perpetration of ≥2-3 monthly episodes of physical bullying. Logistic regression was used to examine associations.In the cross-sectional sample, computer use was associated with violence independent of television and video game use. Video game use was associated with violence in girls but not boys. Television use was not associated with violence after controlling for the other screen time measures. In the longitudinal sample, video game use was a significant predictor of violence after controlling for the other screen time measures.Computer and video game use were the screen time measures most strongly related to violence in this large sample of youth.
机译:为了研究电视,计算机和视频游戏的使用与青少年身体暴力之间的独立联系,研究人群包括9,672名6-10年级加拿大青年的代表性横断面样本和1,861名青年的1年纵向样本在9-10年级。确定了每周看电视,玩视频游戏和使用计算机的小时数。暴力定义为上一年参与≥2次身体搏斗和/或每月进行≥2-3次身体欺凌。 Logistic回归用于检验关联性。在横断面样本中,计算机使用与暴力相关,而与电视和视频游戏使用无关。视频游戏的使用与女孩而非男孩的暴力行为有关。控制其他放映时间后,电视的使用与暴力无关。在纵向样本中,视频游戏的使用是控制其他屏幕时间指标之后暴力行为的重要预测因素。计算机和视频游戏的使用是与这个年轻人样本中与暴力最密切相关的屏幕时间指标。

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