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Effect of Video-Game Experience and Position of Flight Stick Controller on Simulated-Flight Performance

机译:电子游戏体验和操纵杆控制器位置对模拟飞行性能的影响

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摘要

The purpose of this study was to determine the effects of video-game experience and flight-stick position on flying performance. The study divided participants into 2 groups; center- and side-stick groups, which were further divided into high and low level of video-game experience subgroups. The experiment consisted of 7 sessions of simulated flying, and in the last session, the flight stick controller was switched to the other position. Flight performance was measured in terms of the deviation of heading, altitude, and airspeed from their respective requirements. Participants with high experience in video games performed significantly better (p < .001) than the low-experienced group. Also, participants performed significantly better (p < .001) with the center-stick than the side-stick. When the side-stick controller was switched to the center-stick position, performance scores continued to increase (0.78%). However, after switching from a center- to a side-stick controller, performance scores decreased (4.8%).
机译:这项研究的目的是确定视频游戏体验和操纵杆位置对飞行性能的影响。该研究将参与者分为两组。中心杆和侧杆组,又分为高水平和低水平的视频游戏体验子组。该实验包括7个模拟飞行阶段,在最后一个阶段,将操纵杆控制器切换到另一个位置。根据航向,高度和空速与其各自要求的偏差来衡量飞行性能。与视频游戏经验丰富的参与者相比,经验不足的参与者表现明显更好(p <.001)。而且,参与者的中杆表现明显优于侧杆(p <.001)。当侧操纵杆控制器切换到中间操纵杆位置时,性能得分继续提高(0.78%)。但是,从中央操纵杆控制器切换到侧面操纵杆控制器后,性能得分下降了(4.8%)。

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