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Setting Rules of Play for Collaborative Modeling

机译:设置协作建模的游戏规则

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摘要

A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the interactive and creative collaborative modeling process rather than modeling languages or model representations. The approach builds on existing work in method engineering, but focuses on the creation of model-oriented interactive systems. Various game elements as defined in game design theory are discussed in relation to games-for-modeling. In addition, a number of possible game concepts (like competition, score systems, etc.) are considered and illustrated by means of two design sketches of multi-player games for collaborative modeling.
机译:提出了一种用于操作建模的方法和工具的游戏方法,强调了交互式和创造性的协作建模过程,而不是建模语言或模型表示。该方法以方法工程中的现有工作为基础,但侧重于创建面向模型的交互式系统。关于建模游戏,讨论了游戏设计理论中定义的各种游戏元素。此外,还通过用于协作建模的多人游戏的两个设计草图来考虑和说明了许多可能的游戏概念(如比赛,评分系统等)。

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