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Drama, play-making and ambiguity in the early stages of design

机译:设计初期的戏剧性,戏剧性和模棱两可

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A number of techniques from drama and theatre have been appropriated for use in design to stage performances with and about users. In this paper, we address how drama and play-making can benefit design at moments other than staging. Building on the work of drama-in-education scholar Gavin Bolton, we articulate design-relevant learning qualities of using drama in design. We recognise that significant moments of learning about human conditions and technology take place in making and managing staged performances. We point to how significant but often implicit design decisions are taken in the making of a play and study their conditioning effect on the continuation of a design process. The focus of our inquiry is on the development of an oblique angle and its indirect directive qualities as a pre-set framing for using drama in design as well as an emergent framing that follows from using drama in design.
机译:戏剧和戏剧中的许多技术都适合在设计中与用户一起或关于用户进行表演。在本文中,我们讨论戏剧和戏剧制作如何在舞台以外的其他时刻使设计受益。在戏剧教育学者加文·博尔顿(Gavin Bolton)的工作基础上,我们阐明了在设计中使用戏剧的与设计相关的学习素质。我们认识到,在制作和管理舞台表演中要花很多时间学习人类的条件和技术。我们指出在制作剧本时如何做出重要但往往是隐含的设计决策,并研究其对设计过程持续性的调节作用。我们的研究重点是倾斜角及其间接指示特性的发展,以作为在设计中使用戏剧的预设框架,以及在设计中使用戏剧产生的紧急框架。

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