首页> 外文期刊>International journal of architectural computing: IJAC >Learning design sketching from animations and storyboards
【24h】

Learning design sketching from animations and storyboards

机译:从动画和情节提要中学习设计草图

获取原文
获取原文并翻译 | 示例
       

摘要

A digital pen-and-paper system that generates stroke-by-stroke animations was used to compare the perception of interactive animations versus printed storyboards. Design students studied a space-planning example as either an animation or a storyboard and then emulated the example in doing a similar problem. Students viewing the animations rather than the storyboards performed marginally better in terms of matching the example steps and meeting design quality criteria. Students may understand the process of design sketching, but may lack the skills to copy the steps. Emulating the solution requires both cognitive skills and graphic facility. While beginners could logically organize spatial adjacencies, they often radically resized required program areas to streamline geometry. After organizing building spaces, they lacked the graphic conventions to articulate architectural features, so they could not copy refinement steps. Subjects at all levels used approximately the same number of strokes, with more productive sketching from advanced subjects.
机译:使用生成笔画动画的数字笔和纸系统来比较交互式动画和印刷情节提要的感知。设计专业的学生研究了作为动画或情节提要的空间规划示例,然后在做类似问题时模仿了该示例。在匹配示例步骤和满足设计质量标准方面,观看动画而不是使用故事板的学生表现稍好。学生可能了解设计草图的过程,但可能缺乏复制步骤的技能。模拟解决方案需要认知技能和图形能力。虽然初学者可以在逻辑上组织空间邻接,但他们通常会从根本上调整所需程序区域的大小以简化几何形状。在组织了建筑空间后,他们缺乏表达建筑特征的图形惯例,因此无法复制优化步骤。各个级别的受试者使用的笔画数量大致相同,而高级受试者的素描效果更好。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号