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An Integrated Approach to the Procedural Modeling of Ancient Cities and Buildings

机译:古城建筑程序化建模的综合方法

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This article presents the 'Roman City Ruleset', a suite of procedural rules for creating 3D models of Roman and Hellenistic architecture and urban environments. Unlike traditional 3D modeling software, in which the user directly manipulates polygons to simulate form, procedural modeling entails the use of computer programming languages to write a semantic description of a building that then generates a polygonal model. Procedural modeling has the potential to address a number of issues related to 3D archaeological reconstructions which are of concern to digital humanists. Of particular interest for archaeologists and architectural historians is the ability to test hypothetical reconstructions of ancient architecture in a fully realized urban context. The procedural rules link each iteration of a model to its source material, allowing the degree of certainty present in each model to be accurately defined through the documentation of each step in the process of interpreting a given data set. Procedural modeling enhances the scholarly value of architectural reconstructions by providing a platform for the comparison and refutation of 3D visualizations, and advances the methodology of 3D modeling toward becoming an essential part of the digital humanist's toolkit.
机译:本文介绍了“罗马城市规则集”,这是一套用于创建罗马和希腊化建筑和城市环境的 3D 模型的程序规则。与传统的 3D 建模软件不同,在传统的 3D 建模软件中,用户直接操作多边形来模拟形式,程序建模需要使用计算机编程语言来编写建筑物的语义描述,然后生成多边形模型。程序建模有可能解决数字人文主义者所关注的与3D考古重建相关的许多问题。考古学家和建筑历史学家特别感兴趣的是在完全实现的城市环境中测试古代建筑的假设重建的能力。程序规则将模型的每次迭代与其源材料联系起来,允许通过解释给定数据集过程中每个步骤的文档来准确定义每个模型中存在的确定性程度。程序建模通过为3D可视化的比较和反驳提供平台,增强了建筑重建的学术价值,并推动了3D建模方法论的发展,成为数字人文主义者工具包的重要组成部分。

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