This paper describes a real-time morphing technique in virtual environment. The proposed technique automatically makes features of source object to correspond to those of target one. Textures and shapes are deformed separately, because source and target objects are renewed frame by frame. The proposed morphing technique can replace the virtual object with the other in database without influencing others in virtual worlds. And it is implemented in the supporting system to create real-time contents. Then, the morphing technique proposed in this paper is evaluated, and validity is checked.
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