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Commercially available gaming systems as clinical assessment tools to improve value in the orthopaedic setting: A systematic review

机译:商业上可用的游戏系统,作为临床评估工具,可在骨科环境中提高价值:系统综述

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摘要

Introduction: Commercially available gaming systems (CAGS) such as the Wii Balance Board (WBB) and Microsoft Xbox with Kinect (Xbox Kinect) are increasingly used as balance training and rehabilitation tools. The purpose of this review was to answer the question, Are commercially available gaming systems valid and reliable instruments for use as clinical diagnostic and functional assessment tools in orthopaedic settings?" and provide a summary of relevant studies, identify their strengths and weaknesses, and generate conclusions regarding general validity/reliability of WBB and Xbox Kinect in orthopaedics.
机译:简介:Wii平衡板(WBB)和带有Kinect的Microsoft Xbox(Xbox Kinect)等市售游戏系统(CAGS)越来越多地用作平衡训练和康复工具。这篇评论的目的是回答以下问题:市售游戏系统在骨科环境中是否可用作临床诊断和功能评估工具的有效且可靠的工具?”并提供相关研究的摘要,确定其优缺点并产生有关WBB和Xbox Kinect在骨科中的一般有效性/可靠性的结论。

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