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Escherization with Large Deformations Based on As-Rigid-As-Possible Shape Modeling

机译:基于尽可能刚性形状建模的大变形变形分解

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摘要

Escher tiling is well known as a tiling that consists of one or a few recognizable figures, such as animals. The Escherization problem involves rinding the most similar shape to a given goal figure that can tile the plane. However, it is easy to imagine that there is no similar tile shape for complex goal shapes. This article devises a method for finding a satisfactory tile shape in such a situation. To obtain a satisfactory tile shape, the tile shape is generated by deforming the goal shape to a considerable extent while retaining the characteristics of the original shape. To achieve this, both goal and tile shapes are represented as triangular meshes to consider not only the contours but also the internal similarity of the shapes. To measure the naturalness of the deformation, energy functions based on traditional as-rigid-as-possible shape modeling are incorporated into a recently developed framework of the exhaustive search of the templates for the Escherization problem. The developed algorithms find satisfactory tile shapes with natural deformations for fairly complex goal shapes.
机译:埃舍尔瓷砖是众所周知的瓷砖,它由一个或几个可识别的人物组成,例如动物。Escherization 问题涉及将最相似的形状漂洗到可以平铺平面的给定目标图形。然而,很容易想象,对于复杂的目标形状,没有类似的瓷砖形状。本文设计了一种在这种情况下找到令人满意的瓷砖形状的方法。为了获得令人满意的瓦片形状,在保留原始形状特性的同时,通过对目标形状进行相当大的变形来生成瓦片形状。为了实现这一点,目标和图块形状都表示为三角形网格,不仅要考虑轮廓,还要考虑形状的内部相似性。为了测量变形的自然性,基于传统的尽可能刚的形状建模的能量函数被纳入最近开发的框架中,该框架对埃舍尔化问题的模板进行了详尽搜索。所开发的算法为相当复杂的目标形状找到了具有自然变形的令人满意的瓷砖形状。

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