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1-Way Directional Subpixel Rendering Method for Glasses-free 3D Display

机译:面向裸眼3D显示的单向定向亚像素渲染方法

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摘要

In this paper, we present an efficient 3D rendering method capable of parallel processing for a glasses-free 3D display based on eye-tracking. The proposed 1WDSR (1-way directional subpixel rendering) method allocates subpixel values according to the average position of the viewer's left and right eyes, and has high computational efficiency without deteriorating 3D image quality. Experimental results have shown that 3D rendering time is reduced to less than 50 compared to the directional subpixel rendering (DSR) method previously proposed by the author while maintaining 3D rendering accuracy. xe00d;c 2022 Society for Imaging Science and Technology.
机译:在本文中,我们提出了一种高效的3D渲染方法,能够对基于眼动追踪的裸眼3D显示器进行并行处理。所提出的1WDSR(1-way directional subpixel rendering)方法根据观看者左右眼的平均位置分配亚像素值,在不降低3D图像质量的情况下具有较高的计算效率。实验结果表明,在保持3D渲染精度的同时,与笔者先前提出的定向亚像素渲染(DSR)方法相比,3D渲染时间减少到50%以下。& xe00d;c 2022 影像科学与技术学会。

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