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Reducing cybersickness by implementing texture blur in the virtual reality content

机译:通过在虚拟现实内容中实现纹理模糊来减少晕动症

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摘要

Virtual reality facilities have matured in recent years; however, cybersickness has yet remained a major issue in the virtual reality content. The researchers in this study attempt to simulate the different focal points and depth of field of human vision with an eye on reducing cybersickness by implementing blurring. This paper introduces a new type of technology-texture blur, which was tested in three experiments with different contents in this study. The participants were asked to verbally answer two questionnaires: a discomfort level questionnaire and a simulator sickness questionnaire (SSQ). The results were analyzed to compare the seriousness of the participants' cybersickness with and without texture blur in the virtual reality content. The experiment results revealed that the participants with texture blur had lower discomfort level scores. The SSQ results also went in line with the previous questionnaire, showing better results with texture blur. Hence, the researchers concluded that texture blur can effectively reduce users' cybersickness in virtual reality content.
机译:近年来,虚拟现实设施已经成熟;然而,晕动症仍然是虚拟现实内容中的一个主要问题。这项研究的研究人员试图模拟人类视觉的不同焦点和景深,着眼于通过实施模糊来减少晕动症。本文介绍了一种新型技术——纹理模糊,在本次研究中进行了三次不同内容的实验测试。参与者被要求口头回答两份问卷:不适程度问卷和模拟器疾病问卷 (SSQ)。对结果进行了分析,以比较参与者在虚拟现实内容中出现和不出现纹理模糊的晕动症的严重程度。实验结果显示,纹理模糊的参与者的不适程度得分较低。SSQ结果也与之前的问卷一致,在纹理模糊的情况下显示出更好的结果。因此,研究人员得出结论,纹理模糊可以有效减少用户在虚拟现实内容中的晕动症。

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