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Walking-in-place for omnidirectional VR locomotion using a single RGB camera

机译:使用单个RGB摄像头进行原地行走,实现全向VR运动

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Abstract Locomotion is a fundamental interaction element allowing navigation inside the virtual environment, and the walking-in-place (WIP) techniques have been actively developed as a balanced compromise between naturalness and efficiency. One popular method to implement the WIP technique was to use a low-cost, easy to set up, and markerless Kinect, but required integration of multiple sensors or covered limited directions due to the poor tracking capability when facing non-frontal sides of the user. This study aimed to propose a WIP technique for omnidirectional VR locomotion based on a single RGB camera, utilizing an open-source 2D human pose estimation system called OpenPose. Three WIP techniques (existing Kinect-based technique, proposed Kinect-based technique, and proposed OpenPose-based technique) were compared in terms of variation of virtual walking speed and subjective evaluation through a user study with walking tasks in different directions. Experimental results showed that the proposed OpenPose-based technique performed comparably when the user faced the front of the camera, but it induced lower variation of virtual walking speed and higher subjective evaluation ratings at non-forward directions compared to other techniques. The proposed OpenPose-based WIP technique can be used in VR applications to provide a fully unobstructed VR locomotion experience. It can achieve stable WIP-based omnidirectional VR locomotion through a single low-cost easily accessible RGB camera, without the need for additional sensors, and at the same time, both hands are free for other interactions.
机译:摘要 运动是一种允许在虚拟环境中导航的基本交互元素,原地行走(WIP)技术已被积极开发,作为自然性与效率之间的平衡折衷。实现 WIP 技术的一种流行方法是使用低成本、易于设置且无标记的 Kinect,但由于面向用户非正面时跟踪能力较差,因此需要集成多个传感器或覆盖有限的方向。本研究旨在提出一种基于单个RGB相机的全向VR运动的WIP技术,利用名为OpenPose的开源2D人体姿态估计系统。通过对不同方向的步行任务进行用户研究,比较了三种 WIP 技术(现有的基于 Kinect 的技术、基于 Kinect 的技术和基于 OpenPose 的拟议技术)在虚拟步行速度的变化和主观评价方面。实验结果表明,所提出的基于OpenPose的技术在用户面向摄像头前方时表现相当,但与其他技术相比,它在非正向方向上引起的虚拟行走速度变化较小,主观评价评级较高。所提出的基于 OpenPose 的 WIP 技术可用于 VR 应用,以提供完全畅通无阻的 VR 运动体验。它可以通过单个低成本、易于访问的RGB摄像头实现稳定的基于WIP的全向VR运动,无需额外的传感器,同时双手可以腾出时间进行其他交互。

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