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The SonicFinder: An Interface That Uses Auditory Icons

机译:SonicFinder:使用听觉图标的界面

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摘要

The appropriate use of nonspeech sounds has the potential to add a great deal to the functionality of computer interfaces. Sound is a largely unexploited medium of output, even though it plays an integral role in our everyday encounters with the world, a role that is complementary to vision. Sound should be used in computers as it is in the world, where it conveys information about the nature of sound-producing events. Such a strategy leads to auditory icons, which are everyday sounds meant to convey information about computer events by analogy with everyday events. Auditory icons are an intuitively accessible way to use sound to provide multidimensional, organized information to users. These ideas are instantiated in the SonicFinder, which is an auditory interface I developed at Apple Computer, Inc. In this interface, information is conveyed using auditory icons as well as standard graphical feedback. I discuss how events are mapped to auditory icons in the SonicFinder, and illustrate how sound is used by describing a typical interaction with this interface. Two major gains are associated with using sound in this interface: an increase in direct engagement with the model world of the computer and an added flexibility for users in getting information about that world. These advantages seem to be due to the iconic nature of the mappings used between sound and the information it is to convey. I discuss sound effects and source metaphors as methods of extending auditory icons beyond the limitations implied by literal mappings, and I speculate on future directions for such interfaces.
机译:适当使用非语音声音有可能为计算机界面的功能增加很多。声音是一种基本上未被开发的输出媒介,尽管它在我们与世界的日常接触中发挥着不可或缺的作用,这一作用与视觉相辅相成。声音应该在计算机中使用,就像在世界上一样,它传达了有关声音产生事件性质的信息。这种策略导致了听觉图标,这是日常声音,旨在通过类比日常事件来传达有关计算机事件的信息。听觉图标是一种直观易用的可访问方式,它使用声音向用户提供多维、有组织的信息。这些想法在 SonicFinder 中得到了体现,这是我在 Apple Computer, Inc. 开发的听觉界面。在此界面中,使用听觉图标以及标准图形反馈来传达信息。我讨论了如何将事件映射到 SonicFinder 中的听觉图标,并通过描述与此界面的典型交互来说明如何使用声音。在此界面中使用声音有两个主要好处:增加了与计算机模型世界的直接参与,以及用户在获取有关该世界的信息时增加了灵活性。这些优势似乎是由于声音与其要传达的信息之间使用的映射的标志性性质。我讨论了声音效果和源隐喻作为将听觉图标扩展到文字映射所隐含的限制之外的方法,并推测了此类界面的未来方向。

著录项

  • 来源
    《Human-computer interaction》 |1989年第1期|67-94|共页
  • 作者

    William W. Gaver;

  • 作者单位
  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 英语
  • 中图分类
  • 关键词

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