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Influence of the environment reflectance on the ultraviolet zenith radiance for cloudless sky

机译:环境反射率对无云天空紫外线天顶辐射的影响

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A three-dimensional Monte Carlo code is used to compute the ultraviolet zenith sky radiance; the code is validated by comparison with a successive-orders-of-scattering code. The amplifications of global irradiance, diffuse irradiance, and zenith radiance that are due to multiple reflectances between a snowcovered ground surface and the atmosphere are compared. For an inhomogeneous Lambertian surface, the contribution of the site environment is analyzed; it depends slightly on the atmospheric turbidity and on the surface reflectance distribution. However, in most cases one can expect approximately 12-15% of the reflected photon contribution to come from within 1 km about the observation site, 25-30% come from areas from 1 to 5 km from the site, 43-47% from 5 to 30 km, and still 10-15% reflected at larger distances. An average contribution function is proposed and used to compute an effective reflectance, which permits retrieval of the sky radiance within 2-4% with a one-dimensional model.
机译:三维蒙特卡罗代码用于计算紫外线天顶的天空辐射度;该代码通过与散射的连续顺序代码进行比较来验证。比较了由于积雪覆盖的地面和大气之间的多重反射而导致的整体辐照度,漫射辐照度和天顶辐照度的放大。对于不均匀的朗伯表面,分析了场地环境的影响;它在某种程度上取决于大气浊度和表面反射率分布。然而,在大多数情况下,人们可以预期大约12-15%的反射光子贡献来自观测点周围1公里以内,25-30%来自观测点1至5公里的区域,43-47%来自观测点。 5至30公里,但距离较远时仍能反射10-15%。提出了平均贡献函数并将其用于计算有效反射率,该函数可使用一维模型在2-4%范围内检索天空辐射。

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