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From illusions to reality: transformation of the term aEuro > virtual archaeology'

机译:从幻象到现实:术语“欧洲”>“虚拟考古学”的转变

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The appearance of computers as super-brain inspires the hope that archaeology will solve the problem of the multidimensional data presentation. Since 1970s, the international conferences on the computer application in archaeology have discussed the advantages of new technologies. During one of them in 1990, the term virtual archaeology was introduced for the first time by Paul Reilly. He discussed both possibilities: visualizing in the computer screen the total amount of data obtained from the fieldwork and using the technologies applied in the computer games production for scientific aims. The word visualization also became the keyword of the definition given 20 years later in the International Charter on Virtual Drchaeology. However, in 2007, this interpretation was exposed to critic. Virtual archaeology aims at the application of computer technologies for the creation of high-quality images of archaeological objects as well as in assistance to the archaeological studies. Time has gone; many applied sciences introduced computer technologies, and the possibility to unify and accumulate, to analyse and to demonstrate data appeared. Today, any big scientific research of the archaeological monument supposes the application of natural sciences and computer technologies. The archaeological excavations and virtual archaeology are parts of one infinite process, and the virtual archaeology means all the newest kinds of computer technologies used for archaeological investigations, data processing, modeling, archaeological and historical reconstruction and evident representation of their results. Since the time of Paul Reilly's definition, the meaning of the term virtual transformed from imaginary to existing in our understanding. It looks curious, but maybe very soon, instead of virtual archaeology, it will be possible to say up-today archaeology.
机译:计算机作为超级大脑的出现激发了人们希望考古学能够解决多维数据表示问题的希望。自1970年代以来,有关考古学中计算机应用的国际会议讨论了新技术的优势。在1990年的其中一个期间,Paul Reilly首次引入了虚拟考古学一词。他讨论了两种可能性:在计算机屏幕上可视化从野外工作中获得的数据总量,以及将计算机游戏生产中应用的技术用于科学目的。可视化一词也成为20年后的《虚拟皮肤病学国际宪章》中给出的定义的关键词。但是,在2007年,这种解释暴露给批评家。虚拟考古学的目的是应用计算机技术来创建高质量的考古对象图像,并协助考古研究。时间已经过去了;许多应用科学引入了计算机技术,并且出现了统一和累积,分析和演示数据的可能性。如今,对考古纪念碑的任何大型科学研究都假定自然科学和计算机技术的应用。考古发掘和虚拟考古学是一个无限过程的一部分,虚拟考古学是指用于考古调查,数据处理,建模,考古和历史重建以及其结果的明显表示形式的所有最新计算机技术。自从保罗·赖利(Paul Reilly)提出定义以来,虚拟这个词的含义在我们的理解中从虚构转变为存在。它看起来很好奇,但也许很快,它可能会取代虚拟考古学而成为当今的考古学。

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