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Gaming-playing on social media: using the psychoanalytic concept of 'playing' to theorize user labour on Facebook

机译:社交媒体上的游戏玩法:使用“播放”的心理分析概念来理论化Facebook上的用户劳动

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摘要

Political economists have argued that user activity on corporate social media is regarded as labour that appears playful and fun but is exploited and sold to advertisers for profit maximization. This article begins with the working assumption that such user labour on social media constitutes a form of playing. It is theorized through a psychoanalytic perspective on the term as developed by D. W. Winnicott and Andre Green. The notion of gaming-playing is put forward to account for set interface structures on Facebook that resemble a game as well as free-flowing dimensions more akin to playing. Some user discourses on Facebook are analysed through this prism. A psychoanalytic conceptualization of user labour as playing allows one to analyse both positive discourses that emphasize Facebook as a space for creativity, exploration and the unknown, as well as negative discourses that critique the platform with regard to lacking privacy controls or data ownership. Both discourses are conducted in a playful manner that creatively utilize a sense of user agency in relation to others and Facebook itself, but often remain without consequences.
机译:政治经济学家认为,企业社交媒体上的用户活动被认为是劳动,看起来很有趣,但被剥削并出售给广告商,以最大化利润。本文从一个工作的假设开始,即社交媒体上的这种用户劳动构成了一种演奏形式。它是通过D. W. Winnicott和Andre Green开发的术语的心理分析观点来理论上的。提出了游戏玩法的概念,以说明Facebook上类似游戏的固定界面结构,以及类似于玩耍的自由流动尺寸。通过此棱镜分析了Facebook上的一些用户话语。将用户劳动作为游戏的心理分析概念化使人们可以分析强调Facebook作为创造力,探索和未知的空间的积极论述,以及对缺乏隐私控制或数据所有权的平台批评平台的负面论述。这两种话语都是以一种嬉戏的方式进行的,这些话语创造性地利用了与他人和Facebook本身有关的用户代理感,但通常没有后果。

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