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Brain fMRI study of crave induced by cue pictures in online game addicts (male adolescents)

机译:对在线游戏成瘾者(男性青少年)中的线索图片诱发的渴望进行的大脑fMRI研究

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Objective: To study crave-related cerebral regions induced by game figure cues in online game addicts. fMRI brain imaging was done when the subjects were shown picture cues of the WoW (World of Warcraft, Version: 4.1.014250) game. Methods: 10 male addicts of WoW were selected as addicts' group, and 10 other healthy male non-addicts who were matched by age, were used as non-game addicts' group. All volunteers participated in fMRI paradigms. WoW associated cue pictures and neutral pictures were shown. We examined functional cerebral regions activated by the pictures with 3.0. T Philips MRI. The imaging signals' database was analyzed by SPM5. The correlation between game craving scores and different image results were assessed. Results: When the game addicts watch the pictures, some brain areas show increased signal activity namely: dorsolateral prefrontal cortex, bilateral temporal cortex, cerebellum, right inferior parietal lobule, right cuneus, right hippocampus, parahippocampal gyrus, left caudate nucleus. But in these same brain regions we did not observe remarkable activities in the control group. Differential image signal densities of the addict group were subtracted from the health control group, results of which were expressed in the bilateral dorsolateral prefrontal cortex, anterior cingulate cortex, inferior parietal lobe and inferior temporal gyrus, cerebellum, right insular and the right angular gyrus. The increased imaging signal densities were significant and positively correlated with the craving scale scores in the bilateral prefrontal cortex, anterior cingulate cortex and right inferior parietal lobe. Conclusions: Craving of online game addicts was successfully induced by game cue pictures. Crave related brain areas are: dorsolateral prefrontal cortex, anterior cingulate cortex, and right inferior parietal lobe. The brain regions are overlapped with cognitive and emotion related processing brain areas.
机译:目的:研究网络游戏成瘾者由游戏人物线索诱发的渴望相关的大脑区域。当向受试者展示《魔兽世界》(魔兽世界,版本:4.1.014250)游戏的图片提示时,便完成了fMRI脑成像。方法:选择WoW的10名男性成瘾者作为成瘾者组,并按年龄匹配其他10名健康的男性非成瘾者作为非游戏成瘾者组。所有志愿者都参加了功能磁共振成像范例。显示了与魔兽相关的提示图片和中性图片。我们检查了由图片激活的3.0功能性大脑区域。 T飞利浦MRI。 SPM5分析了成像信号的数据库。评估了游戏渴望分数与不同图像结果之间的相关性。结果:当游戏成瘾者观看图片时,某些大脑区域显示出增强的信号活动,即:背外侧前额叶皮层,双侧颞叶皮层,小脑,右顶下小叶,右楔骨,右海马,海马旁回,左尾状核。但是在这些相同的大脑区域,我们在对照组中没有观察到明显的活动。从健康对照组中减去成瘾者组的差分图像信号密度,其结果表示在双侧背外侧前额叶皮层,前扣带回皮层,顶叶下和颞下回,小脑,右岛和右角回。成像信号密度的增加是显着的,并且与双侧前额叶皮层,前扣带回皮层和右下顶叶的渴望量表分数呈正相关。结论:游戏提示图片成功诱导了对网络游戏成瘾者的渴望。渴望相关的大脑区域包括:背外侧前额叶皮层,前扣带回皮层和右下顶叶。大脑区域与认知和情感相关的处理大脑区域重叠。

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