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Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay

机译:虚拟体验,实际后果:虚拟现实游戏的潜在负面情绪后果

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摘要

As virtual reality (VR) technology enters mainstream markets, it is imperative that we understand its potential impacts on users, both positive and negative. In the present paper, we build on the extant literature's focus on the physical side effects of VR gameplay (e.g., cybersickness) by focusing on VR's potential to intensify users' experiences of negative emotions. We first conducted a preliminary survey to assess users' emotional responses during VR gameplay, with the results suggesting that certain VR situations can in fact produce intense negative emotional experiences. We then designed an interactive scenario intended to elicit low to moderate amounts of negative emotion, wherein participants played out the scenario in either VR (using the HTC Vive) or on a laptop computer. Compared to the participants who enacted the scenario on the laptop, those in the VR condition reported higher levels of absorption, which in turn increased the intensity of their negative emotional response to the scenario. A follow-up questionnaire administered several hours later revealed that the intensified negative emotions resulting from VR had a significant positive correlation with negative rumination (i.e., harmful self-related thoughts related to distress). These results show that VR gameplay has the potential to elicit strong negative emotional responses that could be harmful for users if not managed properly. We discuss the practical and policy implications of our findings.
机译:随着虚拟现实(VR)技术进入主流市场,我们必须了解其对用户的潜在影响,包括正面和负面影响。在本论文中,我们基于现有文献对虚拟现实游戏的物理副作用(如网络疾病)的关注,关注虚拟现实增强用户负面情绪体验的潜力。我们首先进行了一项初步调查,以评估用户在虚拟现实游戏中的情绪反应,结果表明,某些虚拟现实场景实际上会产生强烈的负面情绪体验。然后,我们设计了一个互动场景,旨在激发低到中等程度的负面情绪,参与者可以在虚拟现实(使用HTC Vive)或笔记本电脑上玩这个场景。与在笔记本电脑上实施情景的参与者相比,处于虚拟现实状态的参与者报告了更高的吸收水平,这反过来又增加了他们对情景的负面情绪反应的强度。几个小时后进行的后续问卷调查显示,虚拟现实导致的负面情绪加剧与负面反刍(即与痛苦相关的有害自我相关想法)显著正相关。这些结果表明,虚拟现实游戏有可能引发强烈的负面情绪反应,如果管理不当,可能对用户有害。我们讨论我们的研究结果的实际和政策影响。

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