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首页> 外文期刊>Advances in Experimental Medicine and Biology >The Co-design of Hand Rehabilitation Exercises for Multiple Sclerosis Using Hand Tracking System
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The Co-design of Hand Rehabilitation Exercises for Multiple Sclerosis Using Hand Tracking System

机译:使用手动跟踪系统的多发性硬化手动康复锻炼的共同设计

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Multiple sclerosis (MS) often affects motor function, leading to an adverse effect on daily living. Rehabilitation is important in terms of improving mobility and activities of daily living. Virtual environments (VE) are increasing in popularity within this research area, but research in terms of VE is still rare, for both the upper and lower limb, in people with MS. Leap Motion (LM), a hand motion tracking system, has demonstrated success in stroke research but has yet to be investigated within MS. Following a co-design approach, five participants with MS discussed in a focus group (FG) their hand mobility issues, their thoughts about this technology-based rehabilitation and motivational factors. Findings were incorporated into the design of a series of gamified upper limb rehabilitation exercises, using LM, on Unity Game Engine. Three participants returned and engaged in user testing session and a FG in order to evaluate and discuss their experience. Overall participants found the proposed technology-based exercises to be engaging, immersive and a desirable approach to rehabilitation. Participant feedback underlined the usefulness of co-creation, especially in accommodating the range of motivators and user preferences. However, the study highlighted the loss of tracking of hand movements with LM as one of the limitations. Participants stated they would be likely to use this approach at home if there was a definite rehabilitation benefit and related more to visualising which muscle groups or actions they were aiming to improve.
机译:多发性硬化症(MS)经常影响电机功能,导致对日常生活产生不利影响。在改善日常生活的流动性和活动方面,康复非常重要。虚拟环境(VE)在该研究领域的普及中越来越大,但在ve和下肢的ve仍然罕见的是,有MS的人。 Leap Motion(LM),手动跟踪系统,在笔划研究中表现出成功,但尚未在MS中进行调查。在一个共同设计方法之后,在焦点组(FG)中讨论了MS的五个参与者,他们的手势问题,他们对基于技术的康复和激励因素的思考。在Unity游戏发动机上使用LM融合了一系列赌博上肢康复锻炼的调查结果。三位参与者返回并从事用户测试会话和FG,以便评估和讨论其经验。总体参与者发现建议的基于技术的练习,以便参与,沉浸性和理想的康复方法。参与者的反馈强调了共同创造的有用性,特别是在容纳动机范围和用户偏好方面。然而,该研究强调了LM作为LM跟踪手动运动的丧失。参与者表示,如果有一个明确的康复福利,并且可以更好地与他们旨在改善的肌肉群体或行动有关,他们可能会在家里使用这种方法。

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