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首页> 外文期刊>American journal of industrial medicine >Identifying and prioritizing gaming workers' health and safety concerns using mapping for data collection.
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Identifying and prioritizing gaming workers' health and safety concerns using mapping for data collection.

机译:使用映射进行数据收集,确定并优先考虑游戏工作者的健康和安全问题。

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BACKGROUND: This research was prompted by the clinical presentation of workers from a variety of gaming occupations with injuries and illnesses and multiple health and safety concerns. METHODS: Using participatory action research principles, 51 gaming workers in Ontario and 20 gaming workers in Manitoba were consulted during a series of focus group sessions. Mapping exercises were used to survey the participants about their health concerns, perceived occupational hazards and the impact of working conditions on their personal lives. Participants were then asked to prioritize their concerns and make recommendations for improvements. RESULTS: Gaming workers from both provinces identified similar health, hazard and psycho-social concerns. They prioritized the issues of stress, ergonomics, indoor air quality (including second-hand smoke and temperature), biological hazards, physical hazards and noise. CONCLUSIONS: This study points to a need to more fully investigate and address health and safety issues in the gaming industry. It also demonstrates the effectiveness of a worker-driven, participatory consultation. Copyright 2001 Wiley-Liss, Inc.
机译:背景:这项研究是由来自各种游戏行业的工人的临床表现引发的,这些工人有受伤和疾病以及多重健康和安全隐患。方法:在一系列专题小组会议中,根据参与式行动研究原则,向安大略省的51名博彩工作者和曼尼托巴省的20名博弈工作者进行了咨询。测绘练习用于调查参与者的健康问题,感知的职业危害以及工作条件对其个人生活的影响。然后,要求参与者优先考虑他们的问题并提出改进建议。结果:两个省的博彩工作者都发现了类似的健康,危害和心理社会问题。他们优先考虑了压力,人体工程学,室内空气质量(包括二手烟和温度),生物危害,物理危害和噪音等问题。结论:本研究表明需要更全面地调查并解决游戏行业中的健康与安全问题。它还证明了以员工为主导的参与式咨询的有效性。版权所有2001 Wiley-Liss,Inc.

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