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首页> 外文期刊>電子情報通信学会技術研究報告. マルチメディア·仮想環境基礎 >Real-time rendering of electron density cloud involving interactive manipulation - a performance test of graphic cards for texture quantity
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Real-time rendering of electron density cloud involving interactive manipulation - a performance test of graphic cards for texture quantity

机译:电子密度云实时渲染涉及交互式操作 - 纹理数量的图形卡的性能测试

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This paper presents electron cloud's metamorphosis in real-time, which can be controlled by direct manipulation of molecular bonds along a given path. The mixed state between a pair of volume data is approximately properly rendered in real-time. A set of discrete volume data is generated when a part of a molecular bond is moved along a certain path, beforehand. This generates an electron state in any position along the path and realizes seamless display. To realize manipulation more freely, large amounts of volume data have to be used. Volume data is drawn as a set of piled texture images for real-time processing in the rendering process. We have investigated the maximum amount of texture images that can be ran in real-time with typical graphic cards.
机译:本文呈现电子云的变态实时,可以通过沿着给定路径直接操纵分子键来控制。 一对卷数据之间的混合状态大致正常地呈现。 预先将分子键的一部分沿着一定路径移动,产生一组离散量数据。 这在沿路径的任何位置产生电子状态,并实现无缝显示。 为了更自由地实现操纵,必须使用大量的体积数据。 卷数据被绘制为一组堆叠纹理图像,用于呈现过程中的实时处理。 我们已经调查了最大数量的纹理图像,可以使用典型的图形卡实时运行。

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